July 21, 2025

How to use Beyond Words VR on IWB, tablet or computer: a middle school experience

A flexible solution adapted to real classroom needs

In a middle school, a language teaching team decided to try using Beyond Words VR in modern language classes. The goal was simple: integrate the tool into existing sequences without overhauling the curriculum, while testing different devices based on available equipment.

The challenge was clear: show that it’s possible to bring immersion, spoken interaction, and effective oral training without necessarily using a VR headset.

IWB, tablet, computer: quick and easy to use

The experiment began with a Year 8 class on the topic of animals. Using a projector and an interactive whiteboard, students took turns interacting with the application, while the rest of the class watched, commented, and prepared their own responses in writing.

Later, during workshop sessions, groups used tablets or computers to access the same activities independently, each at their own level. Thanks to simple logins, students could work at their own pace, with individual feedback provided by the integrated AI.

Visible impact from the very first session

Even without a headset, students felt transported into real-life contexts: a zoo, a souvenir shop, or an airport. This visual and vocal immersion was enough to trigger speech, even among normally shy students.

The teacher also noted that the app’s automatic feedback on pronunciation, vocabulary use, and reformulation suggestions made it easy to launch collective correction activities, helping students improve while reinforcing their efforts.

A tool for all levels and learner profiles

One of the key strengths highlighted was the modularity of Beyond Words VR. A single topic can be used with students of different levels (from A1 to C1), each accessing tailored videos and exercises. This made differentiated learning much easier in mixed-ability classes.

This experience demonstrated that even without a headset, using familiar devices can provide a meaningful immersive learning experience, foster spontaneous speaking, and support a learner-centred active pedagogy.

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